A Place for Zero: A Math Adventure
Take risks and count in Digitaria. Zero, alone in this land, cannot play addemup because he has nothing to add. Join Zero on a journey to find his place, from Count Infinity's mysterious workshop to King Multiplus' palace. Zero encounters a strangely familiar stranger. Recommended for ages 5 to 9.
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Sometimes you have to take risks to really count. Zero is all alone in the land of Digitaria. He can't play addemup with the other numbers, because he has nothing to add. Join Zero as he goes on a journey to discover his place. His quest takes him from the mysterious workshop of Count infinity to the palace of King Multiplus, where Zero meets a stranger who looks surprisingly familiar. Recommended for ages 5 to 9.
Information
Brand: Flowerpot Press
Publisher Date: 07/01/2003
Author: Angeline Sparagna Lopresti
Dimensions: 9.5 x 8.5 x .25
UPC: 9781570911965
Ages: 5-9